Setting Mesh Options
Enabling/Disabling meshes and mesh groups in your variant.
Meshes
Each mesh option object looks like this:
The meshes
array of the options
object should contain the tags and enabled states of meshes you wish to include in your variant:
You should only include each tag once in the meshes array
By default all tagged meshes are disabled, so setting enabled:false
is optional.
Mesh Groups
Mesh tags in the file can also apply to groups of meshes (toggling on/off a parent node that contains multiple child meshes in the hierarchy).
When toggling meshes and mesh groups on or off, the parent item in the 3D model's hierarchy will take precedence.
For example if GROUP
contains MESH
and you set GROUP
to be disabled, then MESH
will be always be disabled, even if explicitly set to enabled. This behaviour mirrors what you would expect in a 3D editor or game engine.
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