3D Model Delivery Requirements
To be re-processed across a range of platforms with differing features, your model needs to meet these requirements.
GLTF Export Checklist
A GLTF (not GLB) file that comprises the following separate files:
Avoid spaces and special characters except - and _ in filenames
Mesh
The mesh does not use Draco compression.
The scale of the mesh is accurate when viewed in AR.
The origin is at the base of the mesh.
Normals are not inverted, and no objects have negative scale values (e.g. -1.0, -1.0, -1.0).
The mesh uses the smallest number of polygons needed to give the model an accurate outline.
No tagged meshes have multiple materials.
Materials & Textures
JPGs are used for any texture that isn’t a flat colour, and doesn’t require an alpha channel.
The color texture is treated as an ‘albedo’ texture, creating accurate colours in AR.
Color is the highest-resolution texture, with others at half resolution or lower
All materials using alpha are set to 'Blend' mode, not 'Cutoff' or 'Mask'
UV Mapping
Each mesh only has a single UV channel applied.
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